The definition for doctrine items is fully identical and does not differ from technologies in any way. This command removes 100 of 'infantry_equipment_1'. The position of the first technology in the branch, or rather the position of point (0, 0) in the coordinate system used to position the technologies in the branch. BlackICE is compatible with Husky 1.9.3 and theres a test version for 1.10 Collie currently live here. This will look as such: This particular technology will grant +10% Political Power gain and +20% resource extraction efficiency when researched. 517. Its a very deep well to dive into without a guide so heres ours, profiling the best of the bunch, with installation tips too. Convoys (only 1). Equipment is the military hardware needed by units to operate and largely determines their stats. At the time of writing, an update to 1.10 Collie is expected within the next week. There are two types of trigger blocks used in blocks.allow = { } is a trigger block checked continuosly throughout the game. A XOR should be in every mutually-exclusive technology, specifying the others, having it in just one of technologies isn't enough. The menu for viewing the tree is defined within /Hearts of Iron IV/interface/countrytechtreeview.gui for technologies and /Hearts of Iron IV/interface/countrydoctrinetreeview.gui for doctrines. In 1936 South Africa has a very small and poorly equipped military consisting of only three six-Infantry battalion divisions (Cape Force), three three-Infantry battalion divisions (Cape Brigade), and a single air wing of 30 Gloster Gladiator interwar fighters stationed in Transvaal. One of the more famous mods from the days of Hearts of Iron 3, BlackICE is an immersion & realism mod aimed at making the game more challenging & historical. Its also not recommended you use this mod while playing minor nations. In order to mark a technology as a doctrine, it must have doctrine = yes. This mod is compatible with Version 1.10 Collie & all DLC. It gets unlocked by researching technologies and is produced by production lines. The folder selection is done within the folder_tabs containerWindowType. Create a new text document using word pad or similar software, then copy and paste the below into it: #### Motorized, Mechanized & Amphibious ####, add_equipment 1000 gw_tank_equipment # Great War Tank. The two most commonly-used positions in here are "LEFT", for making x point up-to-down and y point left-to-right, and "UP", for making x point left-to-right and y up-to-down. Defining multiple folders for the same technology is done by having multiple of the folder = { } within the technology. This is typically set to be never true for hidden technologies in order to prevent AI from researching it. Usually these are used in trees pointed right from left and down from up respectively in order to make y the direction into which the tree moves. HOI4 releasable country tags Algeria - ALG Angola - ANG Azerbaijan - AZR Bahamas - BAH Bangladesh - BAN Belize - BLZ Bosnia-Herzegovina - BOS Botswana - BOT Burma - BRM Burundi - BRD Cameroon - CMR Central Africa - CAR Chad - CHA Confederacy of American States - CSA Congo-Brazzaville - RCG Cte d'Ivoire - IVO Croatia - CRO Dahomey - DAH How to use the add_equipment console This guide allows you to quickly spawn equipment in game. In addition, it's also possible to make a technology apply a bonus for specific sub-units making up land templates, ships, and the airforce. Notably, this also applies to the modifiers of the technology. Additionally, it's possible to make the cost be modified by other technologies pathing to it. Create a new text document using word pad or similar software, then copy and paste the below into it: This is a localisation key that gets assigned a value for each language within any /Hearts of Iron IV/localisation/ file. Doesn't seem to crash when I play normally. With Death or Dishonor equipment variants can alternatively be licensed from other countries. It is only visible to you. If it is false, then the technology will be impossible to research through the research menu, but it will still remain possible to research via an effect and it will remain visible in the menu. 4. r/RoadTo56. These mods do everything from slightly tweaking key in-game variables to transplanting the game into entirely new worlds. In particular, this is an example of a regular small item: In here, "Icon" represents the technology-specific icon. Please note that you must have the appropriate technology to receive the equipment. Equipment is the military hardware needed by units to operate and largely determines their stats. This does not always apply, such as when the technology is fairly close, but modifying the format can change the way the paths between technologies are drawn regardless. Many nations have their own unique mechanics as well. It is only visible to you. As of Man the Guns, USA uses the base game trees, and you need that DLC to unlock non-democratic branches. One of the best things about this mod is that it does not sacrifice performance, allowing the player to enjoy a greater expanse of visual goodies without any added lag. Guide updated for NSB. Not content to wait for Paradox to release content packs for various countries, The Road to 56 provides deep and sometimes quirky focus trees for dozens of countries overlooked by the base game. Each year in advance adds +200% to the technology's cost[2], applied smoothly depending on the amount of days left. See also: Naval units. The table below excludes armor designed by the No Step Back DLC tank designer. Do read our fullreviewfor the whole story on this mod. If a technology has several technologies connecting to it via path, then at least one of the technologies leading to it must be researched. This can be used to set these to be country-specific, such as the bicycle battalions for Netherlands and Japan, if they're within a hidden technology only set for specific countries in their history files or other effect blocks. We include affiliate links in articles. You need a thousand of such equipment, and you have the technology of light tanks at the initial level. Several database objects can be set to be unlocked by a technology, including equipment types, equipment modules, sub-units, and buildings. Additionally, this also serves as an AND statement unlike the path that serves as an OR statement: every dependency must be researched to complete this technology, alongside at least one of the paths leading to this technology if there's one. If one of these database objects is locked behind technology, it won't be possible to force a country to use them without having the technology: equipment variants or orders of battle will fail to be created with the specified type. This includes resources, sub-units, offensive and defensive, or sub-unit categories. This is because the buildings are set for states themselves, and implementing it otherwise can cause buildings to be lost if the state control goes to a country that doesn't have the building researched. If you have a related Youtube channel, enter the URL. For instance, if the building was already unlocked to level 2 from a technology researched beforehand, researching a technology with level = 5 will result in it being possible to construct up to 5 of the building in the state/province rather than 7. The background box which GFX is used. By default, these are defined in /Hearts of Iron IV/interface/countrytechtreeview.gfx. The research tab has been replaced by a new tech tree, reflecting the state of the Fallout universe in 2275; some of the tribal factions will be equipped with spears and scavenged firearms, where the more advanced factions can research and deploy the vaunted Power Armor that has been on the cover of most every Fallout release in the last few years. (Mechanics/Balance/why), HOI4 Texture Overhaul Terrain (Cosmetic), Check if the mod is up to date with the most recent patch forHoI4(Currently. Support Equipment is an example of a type of equipment. Adding icons, including the background or the stripes highlighting technologies. We've massively expanded the technology tree, extended the timeline to 1956, and developed some truly awesome alternate-history paths for nearly every country. An example definition of that sprite within any /Hearts of Iron IV/interface/*.gfx file is the following: In particular, noOfFrames controls the amount of frames the sprite has, cutting the image in a left half and a right half with 2. If specified, then the group will only apply bonuses towards technologies located in these categories.is_faction_sharing = yes makes the technology sharing group only grant bonuses towards countries in the same faction and, vise-versa, receive bonuses only from countries in the same faction. A technology can be researched as an effect with set_technology = { my_technology_1 = 1 } and unresearched with set_technology = { my_technology_1 = 0 }, with popup = no possibly being added in order to remove the notification given to the player. Winner of the Outstanding Modding Achievement at the 2018 PDXCon, Millennium Dawn delivers exactly what one would imagine: the modern world set in stunning detail on the HOI4 Engine. The mod is still in relatively early days, and theres only dedicated content up to 1885. Alex Evans Alex is atabletop RPG story seeker and dice hoarder, believes all things are political, and is tragically, hopelessly in love with Warhammer 40k. In the game Hearts of Iron 4 there is an opportunity to receive various military supplies. These can be edited to change the position or the font. Simple, yet this mod fixes one of the most annoying things about playing with AI allies. Press J to jump to the feed. Check if the mods youve selected are compatible with the other mods youve downloaded. Taking my_category_1 as an example, it'd have the localisation of this: In particular, the first one, the same as the category's name, is used for most cases (such as the one-time bonuses and technology sharing groups), while the second one, with _research appended in the end, is used for the research_bonus-type modifiers. By default, there can be no more than 3 sub-technologies defined within an item[4]. However, the formatting in this case is different: the building is specified with building = my_building and the level with level = 3. This mod is compatible with Version 1.10 Collie & all DLC. These sub-units are defined in /Hearts of Iron IV/common/units/*.txt files. These would be used for both regular and small items - in order to make small items be smaller by appearance, folder-specific sprite definition are required. Network N Media earns commission from qualifying purchases via Amazon Associates and other programs. Technologies can make the bonus apply to either the sub-unit types themselves, or the categories they fall in, defined in /Hearts of Iron IV/common/unit_tags/*.txt and specified in the sub-unit definitions. From Kaiserreich to Old World Blues, here's our full list of the very best Hearts of Iron 4 mods for Paradox's mammoth WW2 grand strategy game. Otherwise, the technology branch will never appear in-game. The way that the value is evaluated for AI picking the technology is that, every 7 days[3], it generates a random decimal value between 0 and the ai_will_do value for each of the technologies. The equipment needs of units refer to general equipment archetypes. Theseare the best Hearts of Iron 4mods in 2023: This is a new mod thats risen in popularity since we last did our checks. The graphical user interface file where the technology tree is defined is /Hearts of Iron IV/interface/countrytechtreeview.gui, requiring edits for each new technology folder or branch within the folder. A technology group is defined in /Hearts of Iron IV/common/technology_sharing/*.txt files, where each group is represented with a separate technology_sharing_group = { } block. Much of this will be familiar to players of New Vegas, but there is plenty grabbed from the lore of the first and second Fallout games as well. The latter are also influenced by many other factors such as additional and inherent stats, experience, leaders, supply etc. This assigns a particular experience type to the technology. This item will only be visible in searches to you, your friends, and admins. Single points and single army combat is expanded into a truly epic battlefield that does away with another layer of abstraction. The mod will be automatically downloaded and will populate the mods section inHOI4s launcher. The position is in sets of coordinates defined by the slotsize of the gridbox that this technology is assigned to. defined within the interface file of the folder. The name of the technology whether it should be displayed, and if it is: where to show it and with what font. If you're looking for equipment codes, check out our equipment names list. Valve Corporation. This is mandatory to edit in order for new technologies to show up, unless the new technology requires an existing base game technology with an existing path. The Country Roulette mod spins a wheel at set intervals (from 30 days to 2 years) and then plops you down in the command chair of a random new nation. This page was last edited on 2 January 2023, at 12:42. Expanded Technology + Industry + Equipment, Literally read description if you want updates (use RT56). It is also possible to use variables within a modifier of the ai_will_do value. x is left-to-right, y is up-to-down. Previously Chief Germanist for Green Man Gaming. This guide allows you to quickly spawn equipment in game. Where can I see the custom equipment added by a mod? This item will only be visible to you, admins, and anyone marked as a creator. No the game will uninstall itself and the devs will come over, kick the shit out of you and steal your money. This mod is compatible with Version 1.10 Collie & all DLC. By contrast, equipment of different archetypes, such as light and medium tanks, are never interchangeable. Theamusingly accurate namedelivers on its promise. An equipment type belongs to an archetype and forms the basis of variants that countries create when they unlock it. See also: Air units. If you're looking for equipment codes, check out our equipment names list. Still want to play that favourite mod of yours butHoI4s latest update ruins your save game? Valve Corporation. Join. If a folder doesn't have specific item slots, these are used for items:GFX_technology_available_item_bg is used for technologies that are shown to be available for the player to selectGFX_technology_branch_item_bg is used for items that are mutually exclusive to a technology you've already researchedGFX_technology_unavailable_item_bg is used for technologies that the country is not yet able to researchGFX_technology_researched_item_bg is used for technologies that the country has already researched.GFX_technology_currently_researching_item_bg is used for technologies that are currently selected by the country. Hi, will this mod get updated when the main mod gets its update? Unpopular opinion: battleplans are the most fun way to play the game. For example, if the technology unlocks my_equipment_1, then this within any /Hearts of Iron IV/localisation/english/*_l_english.yml file will make the technology (and equipment) have the name of My Honduran equipment for Honduras and My equipment for every other country: The icon is defined as a spriteType within any /Hearts of Iron IV/interface/*.gfx file, by prepending the name of the technology with GFX_ and appending _medium to the end.